Author Archives: DPump

Coming up in CTC 3.18

The up-coming release 3.18 will include a feature, that has been requested by our customers – not that we didn’t think about it ourselves, but customer feedback is important to us, so we can prioritize our work, not to mention … Continue reading

Posted in CTC | Leave a comment

What’s next for CTC 3.17

The last couple of releases were addressing issues in schedules changes, i.e. when a train finishes a schedule at a station and takes over another schedule. This includes splits and merges. Believe it or not, there still was one error … Continue reading

Posted in CTC | Leave a comment

What’s next for CTC 3.16

The next release will address some issues that have come up, and also improve some performance. One thing we didn’t get right is how to deal with schedules that run through midnight. It turned out that stops scheduled after midnight … Continue reading

Posted in CTC | Leave a comment

What’s next for CTC 3.15

CTC 3.14 was released a couple of weeks ago, which included the addition of the drawbridge feature, and a customer request to save the time factor along with other data when saving the status of the game. Even if the … Continue reading

Posted in CTC | Leave a comment

What we are working on (between 3.13 and 3.14)

Sometimes things get a little mixed up of what you want to do, and what you’re actually doing, especially just shortly after a release update. This is what happened. There is one thing we haven’t mentioned here before at all, … Continue reading

Posted in CTC | Leave a comment

What’s next after CTC 3.13

First my apologies. Yes – we promised to have the helper function available for 3.13, and some pieces are already in, and while we got already trains pushed by a helper working, there are still things to do, like when … Continue reading

Posted in CTC | Leave a comment

What’s next after CTC 3.12

CTC 3.12 was mostly about adaption for TDP3 territories, e.g. possible multiple start times on a particular weekday – or even non at all, and pick a couple of trains of a regular schedule, and place them where you want. … Continue reading

Posted in CTC | Leave a comment

What’s next after CTC 3.11

With the changes in CTC 3.11 we have implemented a few things you’ve enjoyed in TDP3, mainly passing a red signal (also requested by our customers) and work areas. There are things in TDP3 we haven’t addressed yet but we … Continue reading

Posted in CTC | Leave a comment

What we are working on for CTC Release 3.11

In CTC Release 3.11 we will add the possibility to give an order to a train to pass a red signal. It will be possible to do it in two ways: (1) by giving an order while in contact with … Continue reading

Posted in CTC | Leave a comment

Upcoming in CTC 3.10

Just to keep you posted what is coming for CTC release 3.10: The biggest change is the capability to save the current game status in a file, and load this some other time to continue. Since there is no end … Continue reading

Posted in CTC | Leave a comment