3.7.4 Loading a Scene Configuration

The system will know whether you have scene configuration data, and where to find them (i.e. the file where you saved them the last time), so the only option available is whether you actually want to load them or not.

If you start a game using the Start option panel, a check box “Load Config Data” there allows you to select whether or not to use the configuration data.

If you start a game using the Menu option ”File” → “Load Saved Game” of the Main Screen, a message box will appear where you can make the choice.

The data will be loaded in the following order:

  1. Scene definition data
  2. Saved data (user saved or startup data)
  3. Configuration data

If there is a conflict for a particular item, it is solved as follows:

  • Visible Signals are set to automatic if they are set to automatic in either saved or configuration data.
  • Entry/Exit’s favored direction if set in configuration data will override info from saved data.
  • Permissive signal types are set per saved data if set there.
  • Time factor is set per saved data.

Note: trigger data (e.g. buzzers) are not part of scene definition data or start-up data and are also not saved when saving the game status.

Note: you cannot select which configuration file to use, if you have more than one. It will always use the file name you used when you saved the data the last time. If there is no feasible configuration file, the game will load without any input from configuration files.